NXC Interpreter: Beta

Discussion specific to projects ideas and support.
dudmaster
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NXC Interpreter: Beta

Post by dudmaster »

NGINterpreter
Version 1.0 BETA3
2Labz - NXCrossover.jpg
This is the first Markup for NXT! It's pretty much editing a little syntax and then
downloading the NXC source instead of compiling. I have started. The program in hop to finish
soon enough so I can have time to start making other games to sell for 2Labz. The program
has appeared to evolve to look a lot like HTML. Commands in NXC are PlayTone(arg1, arg2);
but in the program they are <PlayTone:arg1:arg2>. The formatting is based on HTML,
[Hyper-Text Markup Language], so it really helps keep arguments in neat order.

Program.nml Is the first successful program!
.nml Source File. NXT Markup Language
NGIN-Beta.zip
Code + NML Test
(1.34 KiB) Downloaded 352 times
Teh Ma5t3r
Last edited by dudmaster on 18 Jul 2011, 02:36, edited 9 times in total.
2Labz.com, My Website
bungeshea
Posts: 207
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Re: NXC Interpreter? + POLL!

Post by bungeshea »

You need to add double quote marks on eather side of the name =

Code: Select all

[quote='Some Random Dude']Name: (place name here)
In-Program Title: (place title here)[/quote]
Not:

Code: Select all

[quote=Some Random Dude]Name: (place name here)
In-Program Title: (place title here)[/quote]
dudmaster
Posts: 171
Joined: 06 Oct 2010, 02:38
Location: Texas, Santa Fe
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Re: NXC Interpreter? + POLL!

Post by dudmaster »

Version Update
__________
Complete:
+ Version Sensing
+ File Sensing
Incomplete:
+ NRE [NXT Runtime Environment]
+ Programmer GUI
Buggy/Not Working:
+File Lister
__________
2Labz.com, My Website
muntoo
Posts: 834
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Re: NXC Interpreter? + POLL!

Post by muntoo »

[Pedantic]
Sounds more like a "script interpreter".


An NXC interpreter would be like:

Code: Select all

task main()
{
    NXC_Interpreter("Hello World.nxc");
}
Hello World.nxc:

Code: Select all

task main()
{
    TextOut(0, 0, "Hello, World!");
    Wait(2000);
}
[/Pedantic]
Image

Commit to LEGO Mindstorms Robotics Stack Exchange:
bit.ly/MindstormsSE


Commit to LEGO Stack Exchange: bit.ly/Area51LEGOcommit
HaWe
Posts: 2500
Joined: 04 Nov 2014, 19:00

Re: NXC Interpreter? + POLL!

Post by HaWe »

Sorry, I don't understand your poll.
For a poll I expected things like
  • - fine, we shall have it right now
    - well, maybe, let's see how fast it is
    - not for me, maybe for others
    - definetly not needed
dudmaster
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Re: NXC Interpreter: Almost Done!

Post by dudmaster »

Sorry. Poll gone. It was to make a up a better name for NGIN.

In the Random Mood?
Click the Button...
(It's sooo tempting!)
Moooo!
Cows Go Moo!
Pigs Go Oink
Dub5tep Rul3z
Oink!
Tastes Like Chicken!
Carrot Creme Phy
2Labz.com, My Website
timpattinson
Posts: 224
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Location: 127.0.0.1
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Re: NXC Interpreter: Almost Done!

Post by timpattinson »

Ummmm?
Commit to Lego Mindstorms StackExchange Q&A http://area51.stackexchange.com/proposals/4105
Minboards IRC Channel #mindboards on Freenode
My blog: http://timpattinson.wordpress.com/
muntoo
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Re: NXC Interpreter: Almost Done!

Post by muntoo »

timpattinson wrote:Ummmm?
Yes, I know. Just move on whenever somethoink like thank coinksup.
Image

Commit to LEGO Mindstorms Robotics Stack Exchange:
bit.ly/MindstormsSE


Commit to LEGO Stack Exchange: bit.ly/Area51LEGOcommit
timpattinson
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Re: NXC Interpreter: Almost Done!

Post by timpattinson »

dudmaster wrote:Sorry. Poll gone. It was to make a up a better name for NGIN.

In the Random Mood?
Click the Button...
(It's sooo tempting!)
Moooo!
Cows Go Moo!
Pigs Go Oink
Dub5tep Rul3z
Oink!
Tastes Like Chicken!
Carrot Creme Phy
To be totally honest, I thought Pigs went Moo and Cows went Oink. Thanks for that :lol: :lol: :lol:
Commit to Lego Mindstorms StackExchange Q&A http://area51.stackexchange.com/proposals/4105
Minboards IRC Channel #mindboards on Freenode
My blog: http://timpattinson.wordpress.com/
bungeshea
Posts: 207
Joined: 14 Aug 2011, 08:45
Location: Australia
Contact:

Re: NXC Interpreter: Almost Done!

Post by bungeshea »

What was that about less then 4 lines signatures? ;)
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