Extracting info from rbt file

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darkss87
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Joined: 15 Jan 2011, 03:01

Extracting info from rbt file

Post by darkss87 »

Hi everyone.
I'm interested in developing a programming application similar to NXT-G that works on GNU/Linux. I don't know if there is an easy way to at least extract a part of the information in rbt files to import them in the application. That would be a nice feature, but I'm not sure if it's legal, or if there are things like specifications to that format.

Many Thanks.
stryker001
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Re: Extracting info from rbt file

Post by stryker001 »

I've found that changing the .rbt to .txt can yield some interesting stuff, but It seems to never yield the complete program. Perhaps if you have a hex editor or something you could try that?
h-g-t
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Re: Extracting info from rbt file

Post by h-g-t »

Can't you get the info directly from the sdk at http://us.mindstorms.lego.com/en-us/sup ... x#Advanced ?
A sophistical rhetorician, inebriated with the exuberance of his own verbosity, and gifted with an egotistical imagination that can at all times command an interminable and inconsistent series of arguments to malign an opponent and to glorify himself.
spillerrec
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Re: Extracting info from rbt file

Post by spillerrec »

I could only find documentation about the .rxe format and some stuff about the driver (which I haven't even considered reading,). Is there anything about .rbt files there, I couldn't find it?
My blog: http://spillerrec.dk/category/lego/
RICcreator, an alternative to nxtRICeditV2: http://riccreator.sourceforge.net/
afanofosc
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Re: Extracting info from rbt file

Post by afanofosc »

An RBT file is a LabView virtual instrument file (VI). The LabView VI file format is a carefully guarded trade secret of National Instruments. As far as I have been able to tell there isn't any code out there that can parse it correctly. I started looking at it a while back and did not get very far before I gave up.

John Hansen
Multi-platform LEGO MINDSTORMS programming
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