Tilted Twister with HiTechnic Color Sensor
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- Posts: 4
- Joined: 25 Nov 2010, 21:31
Tilted Twister with HiTechnic Color Sensor
Hey,
i have build the tilted twister (http://tiltedtwister.com) from hans andersson, but i need help with the program(change the original color sensor with the hitechnic color sensor). Can anyone show me what i have to change in the nxc-prog?
NXC-Prog: http://tiltedtwister.com/download/tt2/tiltedtwister.nxc
best regards
i have build the tilted twister (http://tiltedtwister.com) from hans andersson, but i need help with the program(change the original color sensor with the hitechnic color sensor). Can anyone show me what i have to change in the nxc-prog?
NXC-Prog: http://tiltedtwister.com/download/tt2/tiltedtwister.nxc
best regards
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- Joined: 02 Oct 2010, 02:19
- Location: Michigan USA
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Re: Tilted Twister with HiTechnic Color Sensor
Originally it was for the HiTechnic sensor (I think v1), so the program should already exist.
Matt
http://mattallen37.wordpress.com/
I'm all for gun control... that's why I use both hands when shooting
http://mattallen37.wordpress.com/
I'm all for gun control... that's why I use both hands when shooting
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- Posts: 4
- Joined: 25 Nov 2010, 21:31
Re: Tilted Twister with HiTechnic Color Sensor
that's right,
but i have problems to implement the part for the colorSensor (from oldversion) in the new 2.0 version of tiltedtwister .
maybe anyone can try to overwrite the part with the sensor in the new version(my knowledge about NXC is not the best).
but i have problems to implement the part for the colorSensor (from oldversion) in the new 2.0 version of tiltedtwister .
maybe anyone can try to overwrite the part with the sensor in the new version(my knowledge about NXC is not the best).
Last edited by samuelwhistler on 27 Nov 2010, 22:09, edited 1 time in total.
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- Posts: 1818
- Joined: 02 Oct 2010, 02:19
- Location: Michigan USA
- Contact:
Re: Tilted Twister with HiTechnic Color Sensor
What sensor do you have? Now you make it sound like you have the lego 2.0 color sensor, not the HT sensor.
Matt
http://mattallen37.wordpress.com/
I'm all for gun control... that's why I use both hands when shooting
http://mattallen37.wordpress.com/
I'm all for gun control... that's why I use both hands when shooting
-
- Posts: 4
- Joined: 25 Nov 2010, 21:31
Re: Tilted Twister with HiTechnic Color Sensor
no no , i have the Hitechnic Color Sensor.
I may have found a solution(okay its no solution , but a step forward). i modified the code for the procedure ReadColor:
void ReadColor(int face, int pos)
{
int colorval;
unsigned char cidx[];
unsigned int rawr[];
unsigned int rawg[];
unsigned int rawb[];
unsigned int normr[];
unsigned int normg[];
unsigned int normb[];
while(!ReadSensorHTRawColor(IN_1, rawr, rawg, rawb));
while(!ReadSensorHTNormalizedColor(IN_1, cidx, normr, normg, normb));
int tile=Tile(face,pos);
cubeColor[tile].colorval=colorval;
cubeColor[tile].normRed=normr[0];
cubeColor[tile].normGreen=normg[1];
cubeColor[tile].normBlue=normb[2];
cubeColor[tile].rawRed=rawr[0];
cubeColor[tile].rawGreen=rawg[1];
cubeColor[tile].rawBlue=rawb[2];
}
the compiler no longer stops now, but when i test, the NXT shows FileError on LCD (after he rotates the scanner over the cube and before he would start to scan).
I may have found a solution(okay its no solution , but a step forward). i modified the code for the procedure ReadColor:
void ReadColor(int face, int pos)
{
int colorval;
unsigned char cidx[];
unsigned int rawr[];
unsigned int rawg[];
unsigned int rawb[];
unsigned int normr[];
unsigned int normg[];
unsigned int normb[];
while(!ReadSensorHTRawColor(IN_1, rawr, rawg, rawb));
while(!ReadSensorHTNormalizedColor(IN_1, cidx, normr, normg, normb));
int tile=Tile(face,pos);
cubeColor[tile].colorval=colorval;
cubeColor[tile].normRed=normr[0];
cubeColor[tile].normGreen=normg[1];
cubeColor[tile].normBlue=normb[2];
cubeColor[tile].rawRed=rawr[0];
cubeColor[tile].rawGreen=rawg[1];
cubeColor[tile].rawBlue=rawb[2];
}
the compiler no longer stops now, but when i test, the NXT shows FileError on LCD (after he rotates the scanner over the cube and before he would start to scan).
Re: Tilted Twister with HiTechnic Color Sensor
hi,
maybe it makes sense to have Hans Andersson's code here for a quicker access to it:
maybe it makes sense to have Hans Andersson's code here for a quicker access to it:
Code: Select all
/*
Tilted Twister, http://tiltedtwister.com
Hans Andersson 2010-08-15
Wiring:
1 Color sensor
2 Ultrasonic sensor
A Center motor
B Tilter arm motor
C Color sensor motor
*/
#define LEFTFACE 0
#define FRONTFACE 1
#define RIGHTFACE 2
#define BACKFACE 3
#define UPPERFACE 4
#define DOWNFACE 5
#define UPPERLEFT 0
#define UPPERMID 1
#define UPPERRIGHT 2
#define MIDLEFT 3
#define CENTER 4
#define MIDRIGHT 5
#define DOWNLEFT 6
#define DOWNMID 7
#define DOWNRIGHT 8
#define LEFTFACE_UPPERLEFT 0
#define LEFTFACE_UPPERMID 1
#define LEFTFACE_UPPERRIGHT 2
#define LEFTFACE_MIDLEFT 3
#define LEFTFACE_CENTER 4
#define LEFTFACE_MIDRIGHT 5
#define LEFTFACE_DOWNLEFT 6
#define LEFTFACE_DOWNMID 7
#define LEFTFACE_DOWNRIGHT 8
#define FRONTFACE_UPPERLEFT 9
#define FRONTFACE_UPPERMID 10
#define FRONTFACE_UPPERRIGHT 11
#define FRONTFACE_MIDLEFT 12
#define FRONTFACE_CENTER 13
#define FRONTFACE_MIDRIGHT 14
#define FRONTFACE_DOWNLEFT 15
#define FRONTFACE_DOWNMID 16
#define FRONTFACE_DOWNRIGHT 17
#define RIGHTFACE_UPPERLEFT 18
#define RIGHTFACE_UPPERMID 19
#define RIGHTFACE_UPPERRIGHT 20
#define RIGHTFACE_MIDLEFT 21
#define RIGHTFACE_CENTER 22
#define RIGHTFACE_MIDRIGHT 23
#define RIGHTFACE_DOWNLEFT 24
#define RIGHTFACE_DOWNMID 25
#define RIGHTFACE_DOWNRIGHT 26
#define BACKFACE_UPPERLEFT 27
#define BACKFACE_UPPERMID 28
#define BACKFACE_UPPERRIGHT 29
#define BACKFACE_MIDLEFT 30
#define BACKFACE_CENTER 31
#define BACKFACE_MIDRIGHT 32
#define BACKFACE_DOWNLEFT 33
#define BACKFACE_DOWNMID 34
#define BACKFACE_DOWNRIGHT 35
#define UPPERFACE_UPPERLEFT 36
#define UPPERFACE_UPPERMID 37
#define UPPERFACE_UPPERRIGHT 38
#define UPPERFACE_MIDLEFT 39
#define UPPERFACE_CENTER 40
#define UPPERFACE_MIDRIGHT 41
#define UPPERFACE_DOWNLEFT 42
#define UPPERFACE_DOWNMID 43
#define UPPERFACE_DOWNRIGHT 44
#define DOWNFACE_UPPERLEFT 45
#define DOWNFACE_UPPERMID 46
#define DOWNFACE_UPPERRIGHT 47
#define DOWNFACE_MIDLEFT 48
#define DOWNFACE_CENTER 49
#define DOWNFACE_MIDRIGHT 50
#define DOWNFACE_DOWNLEFT 51
#define DOWNFACE_DOWNMID 52
#define DOWNFACE_DOWNRIGHT 53
#define SENSORPOS_HOME 50
#define SENSORPOS_CENTER 150
#define SENSORPOS_CORNERS 177
#define SENSORPOS_EDGES 172
#define SENSORPOS_LASTEDGE 130
#define OFFSET_EDGE 35
#define OFFSET_LASTEDGE 200
#define TILTREST 800 // Time (ms) to rest before return tilterarm
#define SCANSPEED 40
#define MAXMOVES 300
#define BT_CONN 2
#define INBOX 5
#define OUTBOX 1
#define REMOTE_MAXTIME 10000
#define REMOTESOLVE_OK 0
#define REMOTESOLVE_ERROR 1
#define REMOTESOLVE_ABSENT 2
int staticOrientations[]={
LEFTFACE,FRONTFACE,RIGHTFACE,BACKFACE,UPPERFACE,DOWNFACE,
FRONTFACE,RIGHTFACE,BACKFACE,LEFTFACE,UPPERFACE,DOWNFACE,
RIGHTFACE,BACKFACE,LEFTFACE,FRONTFACE,UPPERFACE,DOWNFACE,
BACKFACE,LEFTFACE,FRONTFACE,RIGHTFACE,UPPERFACE,DOWNFACE,
DOWNFACE,FRONTFACE,UPPERFACE,BACKFACE,LEFTFACE,RIGHTFACE,
FRONTFACE,UPPERFACE,BACKFACE,DOWNFACE,LEFTFACE,RIGHTFACE,
UPPERFACE,BACKFACE,DOWNFACE,FRONTFACE,LEFTFACE,RIGHTFACE,
BACKFACE,DOWNFACE,FRONTFACE,UPPERFACE,LEFTFACE,RIGHTFACE,
LEFTFACE,DOWNFACE,RIGHTFACE,UPPERFACE,FRONTFACE,BACKFACE,
DOWNFACE,RIGHTFACE,UPPERFACE,LEFTFACE,FRONTFACE,BACKFACE,
RIGHTFACE,UPPERFACE,LEFTFACE,DOWNFACE,FRONTFACE,BACKFACE,
UPPERFACE,LEFTFACE,DOWNFACE,RIGHTFACE,FRONTFACE,BACKFACE,
FRONTFACE,DOWNFACE,BACKFACE,UPPERFACE,RIGHTFACE,LEFTFACE,
DOWNFACE,BACKFACE,UPPERFACE,FRONTFACE,RIGHTFACE,LEFTFACE,
BACKFACE,UPPERFACE,FRONTFACE,DOWNFACE,RIGHTFACE,LEFTFACE,
UPPERFACE,FRONTFACE,DOWNFACE,BACKFACE,RIGHTFACE,LEFTFACE,
LEFTFACE,UPPERFACE,RIGHTFACE,DOWNFACE,BACKFACE,FRONTFACE,
UPPERFACE,RIGHTFACE,DOWNFACE,LEFTFACE,BACKFACE,FRONTFACE,
RIGHTFACE,DOWNFACE,LEFTFACE,UPPERFACE,BACKFACE,FRONTFACE,
DOWNFACE,LEFTFACE,UPPERFACE,RIGHTFACE,BACKFACE,FRONTFACE,
LEFTFACE,BACKFACE,RIGHTFACE,FRONTFACE,DOWNFACE,UPPERFACE,
BACKFACE,RIGHTFACE,FRONTFACE,LEFTFACE,DOWNFACE,UPPERFACE,
RIGHTFACE,FRONTFACE,LEFTFACE,BACKFACE,DOWNFACE,UPPERFACE,
FRONTFACE,LEFTFACE,BACKFACE,RIGHTFACE,DOWNFACE,UPPERFACE};
int staticCorners[]={
UPPERFACE_UPPERLEFT,LEFTFACE_UPPERLEFT,BACKFACE_UPPERRIGHT,
UPPERFACE_UPPERRIGHT,BACKFACE_UPPERLEFT,RIGHTFACE_UPPERRIGHT,
UPPERFACE_DOWNLEFT,FRONTFACE_UPPERLEFT,LEFTFACE_UPPERRIGHT,
UPPERFACE_DOWNRIGHT,RIGHTFACE_UPPERLEFT,FRONTFACE_UPPERRIGHT,
DOWNFACE_UPPERLEFT,LEFTFACE_DOWNRIGHT,FRONTFACE_DOWNLEFT,
DOWNFACE_UPPERRIGHT,FRONTFACE_DOWNRIGHT,RIGHTFACE_DOWNLEFT,
DOWNFACE_DOWNLEFT,BACKFACE_DOWNRIGHT,LEFTFACE_DOWNLEFT,
DOWNFACE_DOWNRIGHT,RIGHTFACE_DOWNRIGHT,BACKFACE_DOWNLEFT};
int staticEdges[]={
UPPERFACE_UPPERMID,BACKFACE_UPPERMID,
UPPERFACE_MIDLEFT,LEFTFACE_UPPERMID,
UPPERFACE_MIDRIGHT,RIGHTFACE_UPPERMID,
UPPERFACE_DOWNMID,FRONTFACE_UPPERMID,
LEFTFACE_MIDRIGHT,FRONTFACE_MIDLEFT,
FRONTFACE_MIDRIGHT,RIGHTFACE_MIDLEFT,
RIGHTFACE_MIDRIGHT,BACKFACE_MIDLEFT,
BACKFACE_MIDRIGHT,LEFTFACE_MIDLEFT,
DOWNFACE_UPPERMID,FRONTFACE_DOWNMID,
DOWNFACE_MIDLEFT,LEFTFACE_DOWNMID,
DOWNFACE_MIDRIGHT,RIGHTFACE_DOWNMID,
DOWNFACE_DOWNMID,BACKFACE_DOWNMID};
struct colorType
{
int colorval;
unsigned int rawRed;
unsigned int rawGreen;
unsigned int rawBlue;
unsigned int normRed;
unsigned int normGreen;
unsigned int normBlue;
};
colorType cubeColor[6*9];
char cube[6*9];
char tmpCube[6*9];
char moves[MAXMOVES];
int movesCount=0;
char solution[MAXMOVES];
int solutionCount;
int solutionTwists;
int twists;
char staticfaces[]={'L','F','R','B','U','D'};
char faces[]={'L','F','R','B','U','D'};
bool cubeGrabbed;
int currentAngle; //Current position of turntable
int tiltPower=85; //Initial tiltpower. Continuously adjusted depending on actual speed
int grabPower;
struct rgb
{
int red;
int green;
int blue;
};
rgb refColor[6];
rgb sensorColor[6*9];
unsigned long costMatrix[12*12];
int twistMatrix[12*12];
byte color[6*9];
inline void ColorSet(int face, int pos,int col)
{
color[face*9+pos]=col;
}
inline void CostMatrixSet(int x, int y, unsigned long cost)
{
costMatrix[x*12+y]=cost;
}
inline unsigned long CostMatrixGet(int x, int y)
{
return costMatrix[x*12+y];
}
inline void TwistMatrixSet(int x, int y, int twist)
{
twistMatrix[x*12+y]=twist;
}
inline int TwistMatrixGet(int x, int y)
{
return twistMatrix[x*12+y];
}
inline int Tile(int face, int pos)
{
return face*9+pos;
}
inline int OrientationGet(int orientation, int face)
{
return staticOrientations[orientation * 6 + face];
}
inline int CornerGet(int corner, int side)
{
return staticCorners[corner * 3 + side];
}
inline int EdgeGet(int edge, int side)
{
return staticEdges[edge * 2 + side];
}
void Tilt()
{
long tachoPrevious,tachoNow;
unsigned long tick,time;
Coast(OUT_A);
Wait(200);
tick=CurrentTick();
OnFwd(OUT_B,tiltPower);
while(MotorRotationCount(OUT_B)<65);
time=CurrentTick()-tick;
Off(OUT_B);
if(time > 215)
{
tiltPower += 1 + (time-215)/10;
if(tiltPower>100)
tiltPower=100;
}
else
tiltPower--;
grabPower=tiltPower/11;
Wait(TILTREST);
OnFwd(OUT_B,-100);
while(MotorRotationCount(OUT_B)>40);
OnFwd(OUT_B,-20);
while(MotorTachoCount(OUT_B)>20);
tachoNow=MotorTachoCount(OUT_B);
do{
tachoPrevious=tachoNow;
Wait(10);
tachoNow=MotorTachoCount(OUT_B);
}while(tachoNow!=tachoPrevious);
Coast(OUT_B);
char uf=faces[UPPERFACE];
faces[UPPERFACE]=faces[LEFTFACE];
faces[LEFTFACE]=faces[DOWNFACE];
faces[DOWNFACE]=faces[RIGHTFACE];
faces[RIGHTFACE]=uf;
}
void GrabCube()
{
Coast(OUT_A);
OnFwd(OUT_B,100);
while(MotorRotationCount(OUT_B)<20);
OnFwd(OUT_B,20);
while(MotorRotationCount(OUT_B)<30);
OnFwd(OUT_B,grabPower);
Wait(300);
cubeGrabbed=true;
}
void ReleaseCube()
{
int tachoNow,tachoPrevious;
Off(OUT_A);
Off(OUT_B);
OnFwd(OUT_B,-100);
while(MotorRotationCount(OUT_B)>20);
OnFwd(OUT_B,-20);
while(MotorTachoCount(OUT_B)>20);
tachoNow=MotorTachoCount(OUT_B);
do
{
tachoPrevious=tachoNow;
Wait(10);
tachoNow=MotorTachoCount(OUT_B);
}while(tachoNow!=tachoPrevious);
Coast(OUT_B);
cubeGrabbed=false;
}
void TurnTo(int newAngle)
{
int direction;
int angle1,angle2;
long pwr;
int speed;
int distance;
if(newAngle!=currentAngle)
{
if(newAngle==0) //home
{
OnFwd(OUT_A,100);
do
{
angle1=MotorRotationCount(OUT_A);
Wait(20);
angle2=MotorRotationCount(OUT_A);
speed=abs(angle2-angle1);
distance=abs(newAngle-angle2);
if(speed>11)
{
pwr=20+distance;
if(pwr<100)
OnFwd(OUT_A,pwr);
}
}while(distance>30 || angle2!=angle1);
Off(OUT_A);
Wait(300);
}
else
{
int angle=newAngle - MotorRotationCount(OUT_A);
ResetTachoCount(OUT_A);
Wait(50);
RotateMotor(OUT_A,60,angle);
Wait(300);
}
int angle=MotorRotationCount(OUT_A);
if(!cubeGrabbed)
{
int num=(4+(currentAngle-newAngle)/90)%4;
for(int i=0;i<num;i++)
{
char lf=faces[LEFTFACE];
faces[LEFTFACE]=faces[FRONTFACE];
faces[FRONTFACE]=faces[RIGHTFACE];
faces[RIGHTFACE]=faces[BACKFACE];
faces[BACKFACE]=lf;
}
}
currentAngle=newAngle;
}
}
inline void TurnQuarter(int num)
{
TurnTo((currentAngle-num*90)%360);
}
void Twist(int num)
{
int angle=num * -90;
if(angle==currentAngle)
Wait(TILTREST);
else
TurnTo(angle);
GrabCube();
TurnTo(0);
ReleaseCube();
}
//*****************************************************************************
// Initialisation
void InitTurntable()
{
int tachoNow,tachoPrevious;
OnFwd(OUT_A,15);
do
{
tachoPrevious=tachoNow;
Wait(100);
tachoNow=MotorTachoCount(OUT_A);
}while(tachoNow!=tachoPrevious);
Coast(OUT_A);
Wait(500);
ResetAllTachoCounts(OUT_A);
Wait(500);
currentAngle=0;
}
void InitTilter()
{
int tachoNow,tachoPrevious;
OnFwd(OUT_B,-20);
tachoNow=MotorTachoCount(OUT_B);
do
{
tachoPrevious=tachoNow;
Wait(100);
tachoNow=MotorTachoCount(OUT_B);
}while(tachoNow!=tachoPrevious);
Coast(OUT_B);
Wait(500);
ResetAllTachoCounts(OUT_B);
}
void InitScanner()
{
int tachoNow,tachoPrevious;
OnFwd(OUT_C,-15);
tachoNow=MotorTachoCount(OUT_C);
do
{
tachoPrevious=tachoNow;
Wait(100);
tachoNow=MotorTachoCount(OUT_C);
}while(tachoNow!=tachoPrevious);
Off(OUT_C);
Wait(500);
ResetAllTachoCounts(OUT_C);
Wait(500);
RotateMotor(OUT_C,10,SENSORPOS_HOME);
}
void Initialize()
{
InitTilter();
InitScanner();
InitTurntable();
SetSensorLowspeed(IN_2);
}
//*****************************************************************************
// Scan cube
inline void DrawFacelet(int pos)
{
RectOut(59-(pos/3)*17,42-(pos%3)*17,15,15);
}
void ReadColor(int face, int pos)
{
int colorval;
unsigned int raw[];
unsigned int norm[];
int scaled[];
while(!ReadSensorColorEx(IN_1,colorval,raw,norm,scaled));
int tile=Tile(face,pos);
cubeColor[tile].colorval=colorval;
cubeColor[tile].normRed=norm[0];
cubeColor[tile].normGreen=norm[1];
cubeColor[tile].normBlue=norm[2];
cubeColor[tile].rawRed=raw[0];
cubeColor[tile].rawGreen=raw[1];
cubeColor[tile].rawBlue=raw[2];
}
void ScanFace(int face,int c1,int c2,int c3,int c4,int c5,int c6,int c7,int c8,int endAngle)
{
TurnTo(0);
ResetTachoCount(OUT_A);
ClearScreen();
RotateMotorEx(OUT_C,20,SENSORPOS_CENTER-SENSORPOS_HOME,0,false,false);
ReadColor(face,CENTER);
DrawFacelet(CENTER);
RotateMotor(OUT_C,20,SENSORPOS_CORNERS-SENSORPOS_CENTER);
ReadColor(face,c1);
DrawFacelet(UPPERRIGHT);
RotateMotorEx(OUT_A,SCANSPEED,-90,0,false,false);
ReadColor(face,c2);
DrawFacelet(DOWNRIGHT);
RotateMotorEx(OUT_A,SCANSPEED,-90,0,false,false);
ReadColor(face,c3);
DrawFacelet(DOWNLEFT);
RotateMotor(OUT_A,SCANSPEED,-90);
ReadColor(face,c4);
DrawFacelet(UPPERLEFT);
RotateMotor(OUT_C,10,SENSORPOS_EDGES-SENSORPOS_CORNERS);
RotateMotorEx(OUT_A,SCANSPEED,OFFSET_EDGE,0,false,false);
ReadColor(face,c5);
DrawFacelet(MIDLEFT);
RotateMotorEx(OUT_A,SCANSPEED,90,0,false,false);
ReadColor(face,c6);
DrawFacelet(UPPERMID);
RotateMotorEx(OUT_A,SCANSPEED,90,0,false,false);
ReadColor(face,c7);
DrawFacelet(MIDRIGHT);
RotateMotor(OUT_A,SCANSPEED,OFFSET_LASTEDGE - 270 - OFFSET_EDGE);
RotateMotorEx(OUT_C,20,SENSORPOS_LASTEDGE-SENSORPOS_EDGES,0,false,false);
ReadColor(face,c8);
DrawFacelet(DOWNMID);
RotateMotor(OUT_C,20,SENSORPOS_HOME-SENSORPOS_LASTEDGE);
currentAngle=-1;
TurnTo(endAngle);
}
void ScanCube()
{
SetSensorColorFull(IN_1);
ScanFace(BACKFACE,UPPERRIGHT,UPPERLEFT,DOWNLEFT,DOWNRIGHT,DOWNMID,MIDLEFT,UPPERMID,MIDRIGHT,0);
Tilt();
ScanFace(LEFTFACE,UPPERRIGHT,UPPERLEFT,DOWNLEFT,DOWNRIGHT,DOWNMID,MIDLEFT,UPPERMID,MIDRIGHT,0);
Tilt();
ScanFace(FRONTFACE,UPPERRIGHT,UPPERLEFT,DOWNLEFT,DOWNRIGHT,DOWNMID,MIDLEFT,UPPERMID,MIDRIGHT,-270);
Tilt();
ScanFace(DOWNFACE,UPPERRIGHT,UPPERLEFT,DOWNLEFT,DOWNRIGHT,DOWNMID,MIDLEFT,UPPERMID,MIDRIGHT,0);
Tilt();
ScanFace(RIGHTFACE,UPPERLEFT,DOWNLEFT,DOWNRIGHT,UPPERRIGHT,MIDRIGHT,DOWNMID,MIDLEFT,UPPERMID,0);
Tilt();
ScanFace(UPPERFACE,DOWNLEFT,DOWNRIGHT,UPPERRIGHT,UPPERLEFT,UPPERMID,MIDRIGHT,DOWNMID,MIDLEFT,0);
SetSensorType(IN_1,SENSOR_TYPE_NONE);
}
//*****************************************************************************
// Color resolving
void Sorry()
{
TextOut(5,LCD_LINE2,"SORRY",true);
TextOut(5,LCD_LINE4,"Can't resolve" );
TextOut(5,LCD_LINE5,"colors" );
PlayFile("Sorry.rso");
}
int GetRefCornerColor(rgb refColor1,rgb refColor2)
{
int pos3;
unsigned long minCost=$FFFFFFFF;
for(int corner=1;corner<8;corner++)
{
int minCostTwist;
for(int twist=0;twist<3;twist++)
{
int pos1 = CornerGet(corner,twist);
int pos2 = CornerGet(corner,(1+twist)%3);
rgb color1 = sensorColor[pos1];
rgb color2 = sensorColor[pos2];
unsigned long cost = ((refColor1.red - color1.red) * (refColor1.red - color1.red) + (refColor1.green - color1.green) * (refColor1.green - color1.green) + (refColor1.blue - color1.blue) * (refColor1.blue - color1.blue))/3;
cost += ((refColor2.red - color2.red) * (refColor2.red - color2.red) + (refColor2.green - color2.green) * (refColor2.green - color2.green) + (refColor2.blue - color2.blue) * (refColor2.blue - color2.blue))/3;
if(cost<minCost)
{
minCost=cost;
minCostTwist=twist;
pos3=CornerGet(corner,(2+twist)%3);
}
}
}
return pos3;
}
void InitColors()
{
for(int pos=0;pos<6*9;pos++)
{
sensorColor[pos].red=cubeColor[pos].rawRed;
sensorColor[pos].green=cubeColor[pos].rawGreen;
sensorColor[pos].blue=cubeColor[pos].rawBlue;
}
refColor[UPPERFACE]=sensorColor[UPPERFACE_UPPERLEFT];
refColor[LEFTFACE]=sensorColor[LEFTFACE_UPPERLEFT];
refColor[BACKFACE]=sensorColor[BACKFACE_UPPERRIGHT];
refColor[FRONTFACE]=sensorColor[GetRefCornerColor(refColor[LEFTFACE],refColor[UPPERFACE])];
refColor[RIGHTFACE]=sensorColor[GetRefCornerColor(refColor[UPPERFACE],refColor[BACKFACE])];
refColor[DOWNFACE]=sensorColor[GetRefCornerColor(refColor[BACKFACE],refColor[LEFTFACE])];
}
int CenterFit(int orientation)
{
int fit=0;
for(int face=0;face<6;face++)
if(color[Tile(face,CENTER)] == OrientationGet(orientation, face))
fit++;
return fit;
}
void ResolveCenterColors()
{
TextOut(2,LCD_LINE4,"Center colors...");
for(int center=0;center<6;center++)
{
unsigned long minCost=$FFFFFFFF;
int bestCubie;
for(int cubie=0;cubie<6;cubie++)
{
rgb centerColor,cubieColor;
centerColor = refColor[center];
cubieColor=sensorColor[Tile(cubie,CENTER)];
unsigned long cost = (centerColor.red - cubieColor.red) * (centerColor.red - cubieColor.red) + (centerColor.green - cubieColor.green) * (centerColor.green - cubieColor.green) + (centerColor.blue - cubieColor.blue) * (centerColor.blue - cubieColor.blue);
if(cost<minCost)
{
minCost=cost;
bestCubie=cubie;
}
}
ColorSet(center,CENTER,bestCubie);
}
int bestFit=0;
int bestOrientation;
for(int orientation=0;orientation<24;orientation++)
{
int fit=CenterFit(orientation);
if(fit>bestFit)
{
bestFit=fit;
bestOrientation=orientation;
}
}
rgb tmpRefColor[6];
ArraySubset(tmpRefColor,refColor,0,6);
for(int face=0;face<6;face++)
{
rgb col=tmpRefColor[face];
refColor[OrientationGet(bestOrientation, face)]=col;
}
for(int face=0;face<6;face++)
ColorSet(face,CENTER,face);
}
int BestFitCubie(int &cubie, int &twist, int dim)
{
int bestX,bestY;
unsigned long bestDiff=0;
for(int x = 0; x < dim;x++)
{
unsigned long minCost=$FFFFFFFF;
unsigned long min2Cost=$FFFFFFFF;
int minY;
for(int y=0; y < dim; y++)
if(CostMatrixGet(x,y) < minCost)
{
minCost=CostMatrixGet(x,y);
minY=y;
}
for(int y=0; y < dim; y++)
if(y != minY && CostMatrixGet(x,y) < min2Cost)
min2Cost=CostMatrixGet(x,y);
if(min2Cost-minCost > bestDiff)
{
bestX = x;
bestY = minY;
bestDiff = min2Cost-minCost;
}
}
for(int x=0;x<dim;x++)
CostMatrixSet(x,bestY,$FFFFFFFF);
for(int y=0;y<dim;y++)
CostMatrixSet(bestX,y,$FFFFFFFF);
cubie = bestY;
twist = TwistMatrixGet(bestX,bestY);
return bestX;
}
void ResolveCornerColors()
{
TextOut(2,LCD_LINE5,"Corner colors...");
for(int corner=0;corner<8;corner++)
for(int cubie=0;cubie<8;cubie++)
{
unsigned long minCost=$FFFFFFFF;
int minCostTwist;
for(int twist=0;twist<3;twist++)
{
unsigned long cost=0;
for(int s=0;s<3;s++)
{
int face = CornerGet(corner,s) / 9;
int pos = CornerGet(cubie,(s+twist)%3);
rgb color1,color2;
color1 = refColor[face];
color2 = sensorColor[pos];
cost += ((color1.red - color2.red) * (color1.red - color2.red) + (color1.green - color2.green) * (color1.green - color2.green) + (color1.blue - color2.blue) * (color1.blue - color2.blue))/3;
}
if(cost<minCost)
{
minCost=cost;
minCostTwist=twist;
}
}
CostMatrixSet(corner,cubie,minCost);
TwistMatrixSet(corner,cubie,minCostTwist);
}
for(int face=0;face<6;face++) //calibrate refColor
{
refColor[face].red=0;
refColor[face].green=0;
refColor[face].blue=0;
}
for(int i=0;i<8;i++)
{
int cubie;
int twist;
int corner=BestFitCubie(cubie,twist,8);
for(int s=0;s<3;s++)
{
int face = (CornerGet(corner,s))/9;
int pos = CornerGet(cubie,(s+twist)%3);
color[pos]=face;
//calibrate refColor
rgb ref=refColor[face];
rgb col=sensorColor[pos];
ref.red+=col.red;
ref.green+=col.green;
ref.blue+=col.blue;
refColor[face]=ref;
}
}
//calibrate refColor
for(int face = 0 ; face < 6 ;face++)
{
rgb tmp=refColor[face];
tmp.red/=4;
tmp.green/=4;
tmp.blue/=4;
refColor[face]=tmp;
}
}
void ResolveEdgeColors()
{
TextOut(2,LCD_LINE6,"Edge colors...");
for(int edge=0;edge<12;edge++)
for(int cubie=0;cubie<12;cubie++)
{
unsigned long minCost=$FFFFFFFF;
int minCostTwist;
for(int twist=0;twist<2;twist++)
{
unsigned long cost=0;
for(int s=0;s<2;s++)
{
int face = EdgeGet(edge,s)/ 9;
int pos = EdgeGet(cubie,(s+twist)%2);
rgb color1,color2;
color1 = refColor[face];
color2 = sensorColor[pos];
cost += ((color1.red - color2.red) * (color1.red - color2.red) + (color1.green - color2.green) * (color1.green - color2.green) + (color1.blue - color2.blue) * (color1.blue - color2.blue))/2;
}
if(cost<minCost)
{
minCost=cost;
minCostTwist=twist;
}
}
CostMatrixSet(edge,cubie,minCost);
TwistMatrixSet(edge,cubie,minCostTwist);
}
for(int i = 0 ; i < 12 ;i++)
{
int cubie;
int twist;
int edge=BestFitCubie(cubie,twist,12);
for(int s=0;s<2;s++)
color[EdgeGet(cubie,(s+twist)%2)]=EdgeGet(edge,s)/9;
}
}
string ColorToStr(int face, int pos)
{
byte c=color[Tile(face,pos)];
return SubStr("LFRBUD",c,1);
}
void DumpCube()
{
int handle;
DeleteFile("rubikscube.txt");
CreateFile("rubikscube.txt", 4000, handle);
int count;
string msg,c;
for(int row=0;row<3;row++)
{
msg=" ";
for(int col=0;col<3;col++)
{
c=ColorToStr(UPPERFACE,row*3+col);
msg=StrCat(msg,c);
}
WriteLnString(handle,msg,count);
}
WriteLnString(handle,"",count);
for(int row=0;row<3;row++)
{
msg="";
for(int face=LEFTFACE;face<=BACKFACE;face++)
{
for(int col=0;col<3;col++)
{
c=ColorToStr(face,row*3+col);
msg=StrCat(msg,c);
}
msg=StrCat(msg," ");
}
WriteLnString(handle,msg,count);
}
WriteLnString(handle,"",count);
for(int row=0;row<3;row++)
{
msg=" ";
for(int col=0;col<3;col++)
{
c=ColorToStr(DOWNFACE,row*3+col);
msg=StrCat(msg,c);
}
WriteLnString(handle,msg,count);
}
WriteLnString(handle,"",count);
WriteLnString(handle,"colorval Raw-RGB [Norm-RGB] = Resolved face",count);
WriteLnString(handle,"",count);
for(int face=0;face<6;face++)
{
msg=SubStr("LFRBUD",face,1); WriteString(handle,msg,count); WriteString(handle,": ",count);
for(int pos=0;pos<9;pos++)
{
colorType col=cubeColor[Tile(face,pos)];
msg=NumToStr(col.colorval); WriteString(handle,msg,count); WriteString(handle," ",count);
msg=NumToStr(col.rawRed); WriteString(handle,msg,count); WriteString(handle,".",count);
msg=NumToStr(col.rawGreen); WriteString(handle,msg,count); WriteString(handle,".",count);
msg=NumToStr(col.rawBlue); WriteString(handle,msg,count); WriteString(handle," [",count);
msg=NumToStr(col.normRed); WriteString(handle,msg,count); WriteString(handle,".",count);
msg=NumToStr(col.normGreen); WriteString(handle,msg,count); WriteString(handle,".",count);
msg=NumToStr(col.normBlue); WriteString(handle,msg,count); WriteString(handle,"]=",count);
msg=ColorToStr(face,pos); WriteString(handle,msg,count); WriteString(handle,", ",count);
}
WriteLnString(handle,"",count);
}
WriteLnString(handle,"",count);
WriteLnString(handle,"Ref RGB",count);
WriteLnString(handle,"",count);
for(int face=0;face<6;face++)
{
msg=SubStr("LFRBUD",face,1); WriteString(handle,msg,count); WriteString(handle,": ",count);
rgb col=refColor[face];
msg=NumToStr(col.red); WriteString(handle,msg,count); WriteString(handle,".",count);
msg=NumToStr(col.green); WriteString(handle,msg,count); WriteString(handle,".",count);
msg=NumToStr(col.blue); WriteLnString(handle,msg,count);
}
CloseFile(handle);
}
void ResolveColors()
{
TextOut(2,LCD_LINE2,"RESOLVING COLORS",true);
InitColors();
ResolveCenterColors();
ResolveCornerColors();
ResolveEdgeColors();
DumpCube();
}
//*****************************************************************************
// Solve functions
inline void CubeSet(int face, int pos, char value)
{
cube[face * 9 + pos] = value;
}
inline char CubeGet(int face, int pos)
{
return cube[face * 9 + pos];
}
inline char TmpCubeGet(int face, int pos)
{
return tmpCube[face * 9 + pos];
}
inline void CopyCube()
{
ArraySubset(tmpCube,cube,0,54);
}
void CopyFace(int fromFace,int toFace)
{
int fromFaceOffset=fromFace*9;
int toFaceOffset=toFace*9;
for(int i=0;i<9;i++)
cube[toFaceOffset+i]=tmpCube[fromFaceOffset+i];
}
void CopyFaceClockwise(int fromFace, int toFace, int turns)
{
int fromFaceOffset = fromFace*9;
int toFaceOffset = toFace*9;
if(turns==1)
{
cube[toFaceOffset + UPPERLEFT] = tmpCube[fromFaceOffset + DOWNLEFT];
cube[toFaceOffset + UPPERMID] = tmpCube[fromFaceOffset + MIDLEFT];
cube[toFaceOffset + UPPERRIGHT] = tmpCube[fromFaceOffset + UPPERLEFT];
cube[toFaceOffset + MIDLEFT] = tmpCube[fromFaceOffset + DOWNMID];
cube[toFaceOffset + CENTER] = tmpCube[fromFaceOffset + CENTER];
cube[toFaceOffset + MIDRIGHT] = tmpCube[fromFaceOffset + UPPERMID];
cube[toFaceOffset + DOWNLEFT] = tmpCube[fromFaceOffset + DOWNRIGHT];
cube[toFaceOffset + DOWNMID] = tmpCube[fromFaceOffset + MIDRIGHT];
cube[toFaceOffset + DOWNRIGHT] =tmpCube[fromFaceOffset +UPPERRIGHT];
}
else if(turns==2)
{
cube[toFaceOffset + UPPERLEFT] = tmpCube[fromFaceOffset + DOWNRIGHT];
cube[toFaceOffset + UPPERMID] = tmpCube[fromFaceOffset + DOWNMID];
cube[toFaceOffset + UPPERRIGHT] = tmpCube[fromFaceOffset + DOWNLEFT];
cube[toFaceOffset + MIDLEFT] = tmpCube[fromFaceOffset + MIDRIGHT];
cube[toFaceOffset + CENTER] = tmpCube[fromFaceOffset + CENTER];
cube[toFaceOffset + MIDRIGHT] = tmpCube[fromFaceOffset + MIDLEFT];
cube[toFaceOffset + DOWNLEFT] = tmpCube[fromFaceOffset + UPPERRIGHT];
cube[toFaceOffset + DOWNMID] = tmpCube[fromFaceOffset + UPPERMID];
cube[toFaceOffset + DOWNRIGHT] =tmpCube[fromFaceOffset +UPPERLEFT];
}
else //turns==3
{
cube[toFaceOffset + UPPERLEFT] = tmpCube[fromFaceOffset + UPPERRIGHT];
cube[toFaceOffset + UPPERMID] = tmpCube[fromFaceOffset + MIDRIGHT];
cube[toFaceOffset + UPPERRIGHT] = tmpCube[fromFaceOffset + DOWNRIGHT];
cube[toFaceOffset + MIDLEFT] = tmpCube[fromFaceOffset + UPPERMID];
cube[toFaceOffset + CENTER] = tmpCube[fromFaceOffset + CENTER];
cube[toFaceOffset + MIDRIGHT] = tmpCube[fromFaceOffset + DOWNMID];
cube[toFaceOffset + DOWNLEFT] = tmpCube[fromFaceOffset + UPPERLEFT];
cube[toFaceOffset + DOWNMID] = tmpCube[fromFaceOffset + MIDLEFT];
cube[toFaceOffset + DOWNRIGHT] =tmpCube[fromFaceOffset +DOWNLEFT];
}
}
void TurnCube(int turns)
{
CopyCube();
if(turns==1)
{
CopyFaceClockwise(UPPERFACE,UPPERFACE,1);
CopyFace(LEFTFACE,BACKFACE);
CopyFace(BACKFACE,RIGHTFACE);
CopyFace(RIGHTFACE,FRONTFACE);
CopyFace(FRONTFACE,LEFTFACE);
CopyFaceClockwise(DOWNFACE,DOWNFACE,3);
}
else if(turns==2)
{
CopyFaceClockwise(UPPERFACE,UPPERFACE,2);
CopyFace(LEFTFACE,RIGHTFACE);
CopyFace(BACKFACE,FRONTFACE);
CopyFace(RIGHTFACE,LEFTFACE);
CopyFace(FRONTFACE,BACKFACE);
CopyFaceClockwise(DOWNFACE,DOWNFACE,2);
}
else //turns==3
{
CopyFaceClockwise(UPPERFACE,UPPERFACE,3);
CopyFace(LEFTFACE,FRONTFACE);
CopyFace(BACKFACE,LEFTFACE);
CopyFace(RIGHTFACE,BACKFACE);
CopyFace(FRONTFACE,RIGHTFACE);
CopyFaceClockwise(DOWNFACE,DOWNFACE,1);
}
}
void TiltCube(int turns)
{
CopyCube();
if(turns==1)
{
CopyFaceClockwise(UPPERFACE,RIGHTFACE,1);
CopyFaceClockwise(RIGHTFACE,DOWNFACE,1);
CopyFaceClockwise(DOWNFACE,LEFTFACE,1);
CopyFaceClockwise(LEFTFACE,UPPERFACE,1);
CopyFaceClockwise(FRONTFACE,FRONTFACE,1);
CopyFaceClockwise(BACKFACE,BACKFACE,3);
}
else if(turns==2)
{
CopyFaceClockwise(UPPERFACE,DOWNFACE,2);
CopyFaceClockwise(RIGHTFACE,LEFTFACE,2);
CopyFaceClockwise(DOWNFACE,UPPERFACE,2);
CopyFaceClockwise(LEFTFACE,RIGHTFACE,2);
CopyFaceClockwise(FRONTFACE,FRONTFACE,2);
CopyFaceClockwise(BACKFACE,BACKFACE,2);
}
else //turns==3
{
CopyFaceClockwise(UPPERFACE,LEFTFACE,3);
CopyFaceClockwise(RIGHTFACE,UPPERFACE,3);
CopyFaceClockwise(DOWNFACE,RIGHTFACE,3);
CopyFaceClockwise(LEFTFACE,DOWNFACE,3);
CopyFaceClockwise(FRONTFACE,FRONTFACE,3);
CopyFaceClockwise(BACKFACE,BACKFACE,1);
}
}
void TwistCube(int turns)
{
if(movesCount+turns>=MAXMOVES)
{
Sorry();
Wait(10000);
Stop(true);
}
for (int twists = 0; twists < turns; twists++)
{
CopyCube();
CopyFaceClockwise(DOWNFACE, DOWNFACE,1);
for (int i = 6; i < 9; i++)
{
CubeSet(LEFTFACE, i, TmpCubeGet(BACKFACE, i));
CubeSet(FRONTFACE, i, TmpCubeGet(LEFTFACE, i));
CubeSet(RIGHTFACE, i, TmpCubeGet(FRONTFACE, i));
CubeSet(BACKFACE, i, TmpCubeGet(RIGHTFACE, i));
}
moves[movesCount++]=cube[DOWNFACE_CENTER];
}
PlayTone(200+movesCount*20,1);
}
void RotateFace(int face, int turns)
{
switch (face)
{
case UPPERFACE:
TiltCube(2); TwistCube(turns); TiltCube(2); break;
case LEFTFACE:
TiltCube(3); TwistCube(turns); TiltCube(1); break;
case FRONTFACE:
TurnCube(1); TiltCube(3); TwistCube(turns); TiltCube(1); TurnCube(3); break;
case RIGHTFACE:
TiltCube(1); TwistCube(turns); TiltCube(3); break;
case BACKFACE:
TurnCube(3); TiltCube(3); TwistCube(turns); TiltCube(1); TurnCube(1); break;
case DOWNFACE:
TwistCube(turns); break;
}
}
void RotateFaces(string faces)
{
char faceturn;
for (int i = 0; i < StrLen(faces); i++)
{
faceturn=faces[i];
switch (faceturn)
{
case 'U': RotateFace(UPPERFACE, 1); break;
case 'L': RotateFace(LEFTFACE, 1); break;
case 'F': RotateFace(FRONTFACE, 1); break;
case 'R': RotateFace(RIGHTFACE, 1); break;
case 'B': RotateFace(BACKFACE, 1); break;
case 'D': RotateFace(DOWNFACE, 1); break;
case 'u': RotateFace(UPPERFACE, 3); break;
case 'l': RotateFace(LEFTFACE, 3); break;
case 'f': RotateFace(FRONTFACE, 3); break;
case 'r': RotateFace(RIGHTFACE, 3); break;
case 'b': RotateFace(BACKFACE, 3); break;
case 'd': RotateFace(DOWNFACE, 3); break;
}
}
}
bool CornerColorOk(int position, char c1, char c2)
{
return cube[position] == c1 || cube[position] == c2;
}
bool TryBottomFace(char c1, char c2, int twists)
{
for (int i = 0; i < 4; i++)
{
if (twists == 0)
{
if (CornerColorOk(DOWNFACE_UPPERLEFT, c1, c2) && CornerColorOk(DOWNFACE_UPPERRIGHT, c1, c2) && CornerColorOk(DOWNFACE_DOWNRIGHT, c1, c2) && !CornerColorOk(DOWNFACE_DOWNLEFT, c1, c2))
return true;
}
else if (twists == 1)
{
if (CornerColorOk(DOWNFACE_UPPERLEFT, c1, c2) && CornerColorOk(DOWNFACE_UPPERRIGHT, c1, c2))
{
for (int j = 0; j < 4; j++)
{
RotateFaces("B");
if (CornerColorOk(DOWNFACE_DOWNRIGHT, c1, c2) && !CornerColorOk(DOWNFACE_DOWNLEFT, c1, c2))
return true;
else if (!CornerColorOk(DOWNFACE_DOWNRIGHT, c1, c2) && CornerColorOk(DOWNFACE_DOWNLEFT, c1, c2))
{
TurnCube(3);
return true;
}
else if (CornerColorOk(DOWNFACE_DOWNRIGHT, c1, c2) && CornerColorOk(DOWNFACE_DOWNLEFT, c1, c2))
{
if (CornerColorOk(UPPERFACE_UPPERLEFT, c1, c2) && CornerColorOk(UPPERFACE_UPPERRIGHT, c1, c2) && CornerColorOk(UPPERFACE_DOWNLEFT, c1, c2) && CornerColorOk(UPPERFACE_DOWNRIGHT, c1, c2))
return true;
}
}
}
}
else if (twists == 2)
{
if (CornerColorOk(DOWNFACE_UPPERLEFT, c1, c2))
{
for (int j = 0; j < 4; j++)
{
RotateFaces("R");
if (CornerColorOk(DOWNFACE_UPPERRIGHT, c1, c2))
{
for (int k = 0; k < 4; k++)
{
RotateFaces("B");
if (CornerColorOk(DOWNFACE_DOWNRIGHT, c1, c2) && !CornerColorOk(DOWNFACE_DOWNLEFT, c1, c2))
return true;
else if (!CornerColorOk(DOWNFACE_DOWNRIGHT, c1, c2) && CornerColorOk(DOWNFACE_DOWNLEFT, c1, c2))
{
TurnCube(3);
return true;
}
}
}
}
}
}
TurnCube(1);
}
return false;
}
bool PrepareBottomFace(char c1, char c2, int twists)
{
if (TryBottomFace(c1, c2, twists))
return true;
TiltCube(1);
if (TryBottomFace(c1, c2, twists))
return true;
TiltCube(1);
if (TryBottomFace(c1, c2, twists))
return true;
TiltCube(1);
if (TryBottomFace(c1, c2, twists))
return true;
TurnCube(1);
TiltCube(1);
if (TryBottomFace(c1, c2, twists))
return true;
TiltCube(2);
if (TryBottomFace(c1, c2, twists))
return true;
return false;
}
bool MoveCorners(int corner1,int corner2,int corner3,int corner4, char color1, char color2, string moves)
{
if (CornerColorOk(corner1, color1, color2) &&
CornerColorOk(corner2, color1, color2) &&
CornerColorOk(corner3, color1, color2) &&
CornerColorOk(corner4, color1, color2))
{
RotateFaces(moves);
return true;
}
return false;
}
void OrientAllCorners(char c1, char c2)
{
if (!PrepareBottomFace(c1, c2, 0))
if (!PrepareBottomFace(c1, c2, 1))
PrepareBottomFace(c1, c2, 2);
if (CornerColorOk(DOWNFACE_DOWNLEFT, c1, c2))
return;
else if (CornerColorOk(LEFTFACE_DOWNLEFT, c1, c2))
{
for (int i = 0; i < 4; i++)
{
if (MoveCorners(BACKFACE_UPPERRIGHT, RIGHTFACE_UPPERRIGHT, UPPERFACE_DOWNLEFT, UPPERFACE_DOWNRIGHT, c1, c2, "Lul"))
return;
else if (MoveCorners(BACKFACE_UPPERRIGHT, UPPERFACE_UPPERRIGHT, UPPERFACE_DOWNLEFT, FRONTFACE_UPPERRIGHT, c1, c2, "flF"))
return;
else if (MoveCorners(LEFTFACE_UPPERLEFT, UPPERFACE_UPPERRIGHT, LEFTFACE_UPPERRIGHT, RIGHTFACE_UPPERLEFT, c1, c2, "fLLF"))
return;
else if (MoveCorners(BACKFACE_UPPERRIGHT, UPPERFACE_UPPERRIGHT, FRONTFACE_UPPERLEFT, RIGHTFACE_UPPERLEFT, c1, c2, "LLDF"))
return;
else if (MoveCorners(UPPERFACE_UPPERLEFT, UPPERFACE_UPPERRIGHT, FRONTFACE_UPPERLEFT, UPPERFACE_DOWNRIGHT, c1, c2, "LfLf"))
return;
else if (MoveCorners(LEFTFACE_UPPERLEFT, BACKFACE_UPPERLEFT, LEFTFACE_UPPERRIGHT, UPPERFACE_DOWNRIGHT, c1, c2, "bDDLdl"))
return;
else if (MoveCorners(BACKFACE_UPPERRIGHT, RIGHTFACE_UPPERRIGHT, FRONTFACE_UPPERLEFT, FRONTFACE_UPPERRIGHT, c1, c2, "fLfDDb"))
return;
else if (MoveCorners(LEFTFACE_UPPERLEFT, BACKFACE_UPPERLEFT, FRONTFACE_UPPERLEFT, RIGHTFACE_UPPERLEFT, c1, c2, "lULfLLF"))
return;
RotateFaces("U");
}
}
else if (CornerColorOk(BACKFACE_DOWNRIGHT, c1, c2))
{
for (int i = 0; i < 4; i++)
{
if (MoveCorners(LEFTFACE_UPPERLEFT, UPPERFACE_UPPERRIGHT, FRONTFACE_UPPERLEFT, UPPERFACE_DOWNRIGHT, c1, c2, "bUB"))
return;
else if (MoveCorners(LEFTFACE_UPPERLEFT, UPPERFACE_UPPERRIGHT, UPPERFACE_DOWNLEFT, RIGHTFACE_UPPERLEFT, c1, c2, "LDF"))
return;
else if (MoveCorners(BACKFACE_UPPERRIGHT, BACKFACE_UPPERLEFT, UPPERFACE_DOWNLEFT, FRONTFACE_UPPERRIGHT, c1, c2, "RBBr"))
return;
else if (MoveCorners(LEFTFACE_UPPERLEFT, RIGHTFACE_UPPERRIGHT, UPPERFACE_DOWNLEFT, FRONTFACE_UPPERRIGHT, c1, c2, "FFdB"))
return;
else if (MoveCorners(UPPERFACE_UPPERLEFT, RIGHTFACE_UPPERRIGHT, UPPERFACE_DOWNLEFT, UPPERFACE_DOWNRIGHT, c1, c2, "bRbr"))
return;
else if (MoveCorners(BACKFACE_UPPERRIGHT, BACKFACE_UPPERLEFT, LEFTFACE_UPPERRIGHT, UPPERFACE_DOWNRIGHT, c1, c2, "LUUfDF"))
return;
else if (MoveCorners(LEFTFACE_UPPERLEFT, RIGHTFACE_UPPERRIGHT, FRONTFACE_UPPERLEFT, RIGHTFACE_UPPERLEFT, c1, c2, "RbRDDL"))
return;
else if (MoveCorners(BACKFACE_UPPERRIGHT, RIGHTFACE_UPPERRIGHT, LEFTFACE_UPPERRIGHT, FRONTFACE_UPPERRIGHT, c1, c2, "FluRUUR"))
return;
RotateFaces("U");
}
}
}
void SplitCorners(char color, char oppositeColor)
{
int count = 0;
for (int i = 0; i < 4; i++)
{
if (cube[DOWNFACE_UPPERLEFT] == color)
count++;
TurnCube(1);
}
if (count == 1 || count == 3)
{
int singleColor;
if (count == 1)
singleColor = color;
else
singleColor = oppositeColor;
while (cube[DOWNFACE_UPPERLEFT] != singleColor)
TurnCube(1);
while (cube[UPPERFACE_DOWNRIGHT] == singleColor)
RotateFaces("U");
if (cube[UPPERFACE_DOWNRIGHT] == cube[UPPERFACE_CENTER])
RotateFaces("RRDLL");
else
RotateFaces("RRDRR");
}
else if (count == 2)
{
if (cube[DOWNFACE_UPPERLEFT] != cube[DOWNFACE_DOWNRIGHT])
TiltCube(2);
if (cube[DOWNFACE_UPPERLEFT] != cube[DOWNFACE_DOWNRIGHT])
{
while (cube[DOWNFACE_UPPERLEFT] != cube[DOWNFACE_UPPERRIGHT])
TurnCube(1);
while (cube[UPPERFACE_UPPERLEFT] != cube[DOWNFACE_UPPERLEFT] || cube[UPPERFACE_UPPERRIGHT] != cube[DOWNFACE_UPPERRIGHT])
RotateFaces("U");
if (cube[UPPERFACE_UPPERLEFT] == cube[UPPERFACE_CENTER])
RotateFaces("FF");
else
RotateFaces("BB");
}
else if (cube[UPPERFACE_UPPERLEFT] == cube[UPPERFACE_DOWNRIGHT])
{
if (cube[UPPERFACE_UPPERLEFT] != cube[DOWNFACE_DOWNLEFT])
RotateFaces("U");
if (cube[UPPERFACE_UPPERRIGHT] == cube[UPPERFACE_CENTER])
TurnCube(1);
RotateFaces("RRDDFF");
}
else
{
while (cube[UPPERFACE_UPPERLEFT] != cube[DOWNFACE_DOWNLEFT] || cube[UPPERFACE_DOWNLEFT] != cube[DOWNFACE_DOWNLEFT])
TurnCube(1);
if (cube[UPPERFACE_UPPERLEFT] != cube[UPPERFACE_CENTER])
RotateFaces("RRDRRDLL");
else
RotateFaces("RRDRRDRR");
}
}
if (cube[UPPERFACE_UPPERLEFT] == cube[LEFTFACE_CENTER])
TiltCube(1);
else if (cube[UPPERFACE_UPPERLEFT] == cube[FRONTFACE_CENTER])
{
TurnCube(1);
TiltCube(1);
}
else if (cube[UPPERFACE_UPPERLEFT] == cube[RIGHTFACE_CENTER])
TiltCube(3);
else if (cube[UPPERFACE_UPPERLEFT] == cube[BACKFACE_CENTER])
{
TurnCube(3);
TiltCube(1);
}
else if (cube[UPPERFACE_UPPERLEFT] == cube[DOWNFACE_CENTER])
TiltCube(2);
while (cube[UPPERFACE_UPPERLEFT] != cube[UPPERFACE_CENTER])
RotateFaces("B");
while (cube[UPPERFACE_DOWNLEFT] != cube[UPPERFACE_CENTER])
RotateFaces("F");
}
//Step 3 Position all corners
void PositionAllCorners()
{
int count = 0;
int topCount = 0;
int bottomCount = 0;
for (int i = 0; i < 4; i++)
{
if (cube[BACKFACE_DOWNLEFT] == cube[BACKFACE_DOWNRIGHT])
bottomCount++;
if (cube[BACKFACE_UPPERLEFT] == cube[BACKFACE_UPPERRIGHT])
topCount++;
TurnCube(1);
}
if (topCount > bottomCount)
TiltCube(2);
count = topCount + bottomCount;
if (count == 0)
RotateFaces("RRFFRR");
else if (count == 1)
{
while (cube[BACKFACE_DOWNLEFT] != cube[BACKFACE_DOWNRIGHT])
TurnCube(1);
RotateFaces("RuFUUfUr");
}
else if (count == 2)
{
while (cube[BACKFACE_DOWNLEFT] != cube[BACKFACE_DOWNRIGHT])
TurnCube(1);
while (cube[BACKFACE_UPPERLEFT] != cube[BACKFACE_UPPERRIGHT])
RotateFaces("U");
RotateFaces("RRUFFUURRURR");
}
else if (count == 4)
RotateFaces("FFuRurUFFURUr");
else if (count == 5)
{
while (cube[BACKFACE_UPPERLEFT] != cube[BACKFACE_UPPERRIGHT])
TurnCube(1);
RotateFaces("RuRFFrURFFRR");
}
}
int TopEdgesSolved()
{
int solved = 0;
if (cube[UPPERFACE_UPPERMID] == cube[UPPERFACE_CENTER] && cube[BACKFACE_UPPERMID] == cube[BACKFACE_UPPERLEFT])
solved++;
if (cube[UPPERFACE_MIDLEFT] == cube[UPPERFACE_CENTER] && cube[LEFTFACE_UPPERMID] == cube[LEFTFACE_UPPERLEFT])
solved++;
if (cube[UPPERFACE_MIDRIGHT] == cube[UPPERFACE_CENTER] && cube[RIGHTFACE_UPPERMID] == cube[RIGHTFACE_UPPERLEFT])
solved++;
if (cube[UPPERFACE_DOWNMID] == cube[UPPERFACE_CENTER] && cube[FRONTFACE_UPPERMID] == cube[FRONTFACE_UPPERLEFT])
solved++;
return solved;
}
int BottomEdgesSolved()
{
int solved = 0;
if (cube[DOWNFACE_UPPERMID] == cube[DOWNFACE_CENTER] && cube[FRONTFACE_DOWNMID] == cube[FRONTFACE_DOWNLEFT])
solved++;
if (cube[DOWNFACE_MIDLEFT] == cube[DOWNFACE_CENTER] && cube[LEFTFACE_DOWNMID] == cube[LEFTFACE_DOWNLEFT])
solved++;
if (cube[DOWNFACE_MIDRIGHT] == cube[DOWNFACE_CENTER] && cube[RIGHTFACE_DOWNMID] == cube[RIGHTFACE_DOWNLEFT])
solved++;
if (cube[DOWNFACE_DOWNMID] == cube[DOWNFACE_CENTER] && cube[BACKFACE_DOWNMID] == cube[BACKFACE_DOWNLEFT])
solved++;
return solved;
}
void SetBottomFace(int downface, int downpos, int sideface, int sidepos)
{
if (CubeGet(downface, downpos) == cube[DOWNFACE_CENTER])
{
while (cube[RIGHTFACE_DOWNLEFT] != CubeGet(sideface, sidepos))
RotateFaces("D");
}
else
{
for (int i = 0; i < 4; i++)
{
if (cube[DOWNFACE_MIDRIGHT] != cube[DOWNFACE_CENTER] || cube[RIGHTFACE_DOWNMID] != cube[RIGHTFACE_DOWNLEFT])
break;
RotateFaces("D");
}
}
}
void TopEdgeMoveOut()
{
for (int i = 0; i < 4; i++)
{
if (cube[UPPERFACE_MIDRIGHT] != cube[UPPERFACE_CENTER] || cube[RIGHTFACE_UPPERMID] != cube[RIGHTFACE_UPPERLEFT])
{
SetBottomFace(0, 0, 0, 0);
RotateFaces("rUdF");
return;
}
TurnCube(1);
}
}
bool TopEdgeShort()
{
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
if (cube[LEFTFACE_MIDRIGHT] == cube[UPPERFACE_CENTER] && cube[FRONTFACE_MIDLEFT] == cube[RIGHTFACE_UPPERLEFT])
{
SetBottomFace(RIGHTFACE, UPPERMID, UPPERFACE, MIDRIGHT);
RotateFaces("rUdF");
return true;
}
if (cube[LEFTFACE_MIDLEFT] == cube[UPPERFACE_CENTER] && cube[BACKFACE_MIDRIGHT] == cube[RIGHTFACE_UPPERLEFT])
{
SetBottomFace(RIGHTFACE, UPPERMID, UPPERFACE, MIDRIGHT);
RotateFaces("RuDb");
return true;
}
if (cube[FRONTFACE_MIDLEFT] == cube[UPPERFACE_CENTER] && cube[LEFTFACE_MIDRIGHT] == cube[RIGHTFACE_UPPERLEFT])
{
SetBottomFace(BACKFACE, MIDRIGHT, LEFTFACE, MIDLEFT);
RotateFaces("RUUddl");
return true;
}
if (cube[BACKFACE_MIDRIGHT] == cube[UPPERFACE_CENTER] && cube[LEFTFACE_MIDLEFT] == cube[RIGHTFACE_UPPERLEFT])
{
SetBottomFace(FRONTFACE, MIDLEFT, LEFTFACE, MIDRIGHT);
RotateFaces("ruuDDL");
return true;
}
if (cube[RIGHTFACE_DOWNMID] == cube[UPPERFACE_CENTER] && cube[DOWNFACE_MIDRIGHT] == cube[RIGHTFACE_UPPERLEFT])
{
RotateFaces("RUdf");
return true;
}
TurnCube(1);
}
RotateFaces("U");
}
return false;
}
bool TopEdgeLong()
{
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
if (cube[DOWNFACE_MIDRIGHT] == cube[UPPERFACE_CENTER] && cube[RIGHTFACE_DOWNMID] == cube[RIGHTFACE_UPPERLEFT])
{
SetBottomFace(BACKFACE, MIDRIGHT, LEFTFACE, MIDLEFT);
RotateFaces("RuDBBUdR");
return true;
}
if (cube[RIGHTFACE_UPPERMID] == cube[UPPERFACE_CENTER] && cube[UPPERFACE_MIDRIGHT] == cube[RIGHTFACE_UPPERLEFT])
{
SetBottomFace(LEFTFACE, MIDRIGHT, FRONTFACE, MIDLEFT);
RotateFaces("ruDBBuuDDf");
return true;
}
TurnCube(1);
}
RotateFaces("U");
}
return false;
}
//Step 4 Solve top and bottom edges
void SolveTopAndBottomEdges()
{
int topEdgesSolved;
int bottomEdgesSolved;
while (true)
{
topEdgesSolved = TopEdgesSolved();
bottomEdgesSolved = BottomEdgesSolved();
if (topEdgesSolved + bottomEdgesSolved >= 7)
break;
if (topEdgesSolved < 3 || bottomEdgesSolved == 3)
if (TopEdgeShort())
continue;
if (bottomEdgesSolved < 3 || topEdgesSolved == 3)
{
TiltCube(2);
if (TopEdgeShort())
continue;
}
if (topEdgesSolved < 3 || bottomEdgesSolved == 3)
if (TopEdgeLong())
continue;
if (bottomEdgesSolved < 3 || topEdgesSolved == 3)
{
TiltCube(2);
if (TopEdgeLong())
continue;
}
if (topEdgesSolved >= 3)
TiltCube(2);
TopEdgeMoveOut(); //If two edges are swapped on upperface
}
if (bottomEdgesSolved < 4)
TiltCube(2);
}
void PrepareMiddleEdges()
{
for (int i = 0; i < 4; i++)
{
if (cube[LEFTFACE_MIDRIGHT] == cube[UPPERFACE_CENTER] || cube[LEFTFACE_MIDLEFT] == cube[UPPERFACE_CENTER])
{
while (cube[UPPERFACE_MIDRIGHT] == cube[UPPERFACE_CENTER])
RotateFaces("U");
break;
}
TurnCube(1);
}
for (int i = 0; i < 4; i++)
{
if (cube[UPPERFACE_MIDRIGHT] != cube[UPPERFACE_CENTER] || cube[RIGHTFACE_UPPERMID] != cube[RIGHTFACE_UPPERLEFT])
break;
TurnCube(1);
}
}
int TopEdgesInMiddleLayerOrientation()
{
int orientation = 0;
if (cube[RIGHTFACE_MIDLEFT] != cube[LEFTFACE_CENTER] && cube[RIGHTFACE_MIDLEFT] != cube[RIGHTFACE_CENTER])
orientation = 4;
if (cube[RIGHTFACE_UPPERMID] != cube[LEFTFACE_CENTER] && cube[RIGHTFACE_UPPERMID] != cube[RIGHTFACE_CENTER])
orientation += 2;
if (cube[RIGHTFACE_MIDRIGHT] != cube[LEFTFACE_CENTER] && cube[RIGHTFACE_MIDRIGHT] != cube[RIGHTFACE_CENTER])
orientation += 1;
return orientation;
}
bool MiddleEdgeTwisted(int face, int pos)
{
return CubeGet(face, pos) != cube[FRONTFACE_CENTER] && CubeGet(face, pos) != cube[BACKFACE_CENTER];
}
int TwistedMiddleEdges()
{
int twisted = 0;
for (int i = 0; i < 4; i++)
{
if (MiddleEdgeTwisted(FRONTFACE, MIDRIGHT))
twisted++;
TurnCube(1);
}
return twisted;
}
//Step 5 Orient middle edges
void OrientMiddleEdges()
{
PrepareMiddleEdges();
if (cube[LEFTFACE_MIDRIGHT] == cube[UPPERFACE_CENTER])
{
switch (TopEdgesInMiddleLayerOrientation())
{
case 0: //OOO
RotateFaces("UdFUdluDfUdL"); break;
case 1: //OOX
RotateFaces("UdfuDrUdfuDr"); break;
case 2: //OXO
RotateFaces("uDBUdRRUdF"); break;
case 3: //OXX
RotateFaces("ruDBUdrUdF"); break;
case 4: //XOO
RotateFaces("RRUdFuDRUdFuDr"); break;
case 5: //XOX
RotateFaces("rUdfuDruDBUdRuDB"); break;
case 6: //XXO
RotateFaces("ruDbUdRUdF"); break;
case 7: //XXX
RotateFaces("rUdfUdluDFFuDR"); break;
}
}
else if (cube[LEFTFACE_MIDLEFT] == cube[UPPERFACE_CENTER])
{
switch (TopEdgesInMiddleLayerOrientation())
{
case 0: //OOO
RotateFaces("uDbuDLUdBuDl"); break;
case 1: //OOX
RotateFaces("rruDbUdruDbUdR"); break;
case 2: //OXO
RotateFaces("UdfuDrruDb"); break;
case 3: //OXX
RotateFaces("RUdFuDruDb"); break;
case 4: //XOO
RotateFaces("uDBUdRuDBUdR"); break;
case 5: //XOX
RotateFaces("RuDBUdRUdfuDrUdf"); break;
case 6: //XXO
RotateFaces("RUdfuDRuDb"); break;
case 7: //XXX
RotateFaces("RuDBuDLUdbbUdr"); break;
}
}
else if (cube[RIGHTFACE_UPPERMID] == cube[UPPERFACE_CENTER])
{
switch (TwistedMiddleEdges())
{
case 1:
while (!MiddleEdgeTwisted(FRONTFACE, MIDRIGHT))
TurnCube(1);
while(cube[UPPERFACE_MIDLEFT]==cube[UPPERFACE_CENTER])
RotateFaces("U");
RotateFaces("RUUrUUddLLuDfUUf");
break;
case 3:
while (MiddleEdgeTwisted(FRONTFACE, MIDRIGHT))
TurnCube(1);
while (cube[UPPERFACE_MIDRIGHT] == cube[UPPERFACE_CENTER])
RotateFaces("U");
RotateFaces("ruDbuDluDf");
break;
}
}
else if (cube[UPPERFACE_MIDRIGHT] == cube[UPPERFACE_CENTER])
{
switch (TwistedMiddleEdges())
{
case 2:
while (true)
{
if (MiddleEdgeTwisted(FRONTFACE, MIDLEFT) && MiddleEdgeTwisted(FRONTFACE, MIDRIGHT))
{
RotateFaces("RRFlRuRRULrf");
return;
}
else if (MiddleEdgeTwisted(FRONTFACE, MIDLEFT) && MiddleEdgeTwisted(BACKFACE, MIDLEFT))
{
RotateFaces("FlRuRRULrfRR");
return;
}
TurnCube(1);
}
case 4:
RotateFaces("RFFRRUdFUUddBRRBBUdR");
break;
}
}
}
bool Rotate3MiddleEdges()
{
for (int i = 0; i < 2; i++)
{
for (int j = 0; j < 4; j++)
{
if (cube[LEFTFACE_MIDRIGHT] == cube[LEFTFACE_CENTER] && cube[FRONTFACE_MIDLEFT] == cube[FRONTFACE_CENTER] &&
cube[FRONTFACE_MIDRIGHT] == cube[BACKFACE_CENTER] && cube[RIGHTFACE_MIDLEFT] == cube[LEFTFACE_CENTER] &&
cube[BACKFACE_MIDRIGHT] == cube[BACKFACE_CENTER] && cube[LEFTFACE_MIDLEFT] == cube[RIGHTFACE_CENTER])
{
RotateFaces("RRuDBB");
return true;
}
TurnCube(1);
}
TiltCube(2);
}
return false;
}
bool ExchangeMiddleCenters()
{
bool exchangeCenters = true;
for (int i = 0; i < 4; i++)
{
if ((cube[FRONTFACE_CENTER] != cube[BACKFACE_MIDLEFT]) || (cube[FRONTFACE_CENTER] != cube[BACKFACE_MIDRIGHT]))
{
exchangeCenters = false;
break;
}
TurnCube(1);
}
if (exchangeCenters)
RotateFaces("LLRRuDFFBB");
return exchangeCenters;
}
bool ExchangeMiddleCorners()
{
for (int i = 0; i < 2; i++)
{
if (cube[FRONTFACE_MIDLEFT] == cube[BACKFACE_CENTER] && cube[FRONTFACE_MIDRIGHT] == cube[BACKFACE_CENTER] &&
cube[BACKFACE_MIDLEFT] == cube[FRONTFACE_CENTER] && cube[BACKFACE_MIDRIGHT] == cube[FRONTFACE_CENTER] &&
cube[LEFTFACE_MIDLEFT] == cube[LEFTFACE_CENTER] && cube[LEFTFACE_MIDRIGHT] == cube[LEFTFACE_CENTER])
{
RotateFaces("RRUUddLL");
return true;
}
TurnCube(1);
}
return false;
}
//Step 6 Position middle edges
void PositionMiddleEdges()
{
if (!Rotate3MiddleEdges())
if (!ExchangeMiddleCenters())
ExchangeMiddleCorners();
while (cube[FRONTFACE_UPPERMID] != cube[FRONTFACE_CENTER])
RotateFaces("U");
while (cube[FRONTFACE_DOWNMID] != cube[FRONTFACE_CENTER])
RotateFaces("D");
}
void Optimize()
{
char move;
int count;
int pos;
int optcount;
optcount=movesCount;
do
{
twists=0;
movesCount=optcount;
moves[movesCount]=0;
optcount=0;
pos=0;
while(pos < movesCount)
{
move = moves[pos];
count = 1;
while (moves[++pos] == move)
count++;
count = count % 4;
for(int i=0;i<count;i++)
moves[optcount++]=move;
twists++;
}
}while(optcount < movesCount);
movesCount=optcount;
moves[movesCount]=0;
}
//*****************************************************************************
void SetCubeFace(int c,char f)
{
for(int pos=0;pos<6*9;pos++)
if(color[pos]==c)
cube[pos]=f;
}
void LoadCube()
{
SetCubeFace(UPPERFACE,'U');
SetCubeFace(LEFTFACE,'L');
SetCubeFace(FRONTFACE,'F');
SetCubeFace(RIGHTFACE,'R');
SetCubeFace(BACKFACE,'B');
SetCubeFace(DOWNFACE,'D');
for(int i=0;i<6;i++)
faces[i]=staticfaces[i];
movesCount=0;
}
void SaveSolution()
{
for(int i=0;i<movesCount;i++)
solution[i]=moves[i];
solutionCount=movesCount;
solutionTwists=twists;
}
void Solve(char color, char oppositeColor )
{
OrientAllCorners(color, oppositeColor);
SplitCorners(color, oppositeColor);
PositionAllCorners();
SolveTopAndBottomEdges();
OrientMiddleEdges();
PositionMiddleEdges();
Optimize();
}
int RemoteSolve()
{
if(BluetoothStatus(0)==NO_ERR)
{
TextOut(10,LCD_LINE1,"Connecting...",true);
LoadCube();
string cubeString=ByteArrayToStr(cube);
SendResponseString(OUTBOX,cubeString);
string result;
unsigned long tick;
tick=CurrentTick();
while(ReceiveRemoteString(INBOX, true, result) == STAT_MSG_EMPTY_MAILBOX && CurrentTick() < tick + REMOTE_MAXTIME);
if(StrLen(result)==0)
return REMOTESOLVE_ABSENT;
else if(result=="ERROR")
{
Sorry();
return REMOTESOLVE_ERROR;
}
else
{
for(int i=0;i<StrLen(result);i++)
moves[i]=result[i];
movesCount=StrLen(result);
Optimize();
SaveSolution();
return REMOTESOLVE_OK;
}
}
else
return REMOTESOLVE_ABSENT;
}
bool SolveCube()
{
int remoteSolve=RemoteSolve();
if(remoteSolve==REMOTESOLVE_OK)
return true;
else if (remoteSolve==REMOTESOLVE_ERROR)
return false;
else
{
TextOut(20,LCD_LINE2,"SOLVING",true);
TextOut(0,LCD_LINE4,"Solution 1 =");
LoadCube();
Solve('U','D');
NumOut (80, LCD_LINE4, twists);
SaveSolution();
TextOut(0,LCD_LINE5,"Solution 2 =");
LoadCube();
Solve('F','B');
NumOut (80, LCD_LINE5, twists);
if(twists < solutionTwists)
SaveSolution();
TextOut(0,LCD_LINE6,"Solution 3 =");
LoadCube();
Solve('L','R');
NumOut (80, LCD_LINE6, twists);
Wait(500);
if(twists < solutionTwists)
SaveSolution();
return true;
}
}
//*****************************************************************************
// Execute Moves
char FaceFind(char face)
{
for(int i=0;i<6;i++)
if(faces[i] == face)
return staticfaces[i];
}
void FaceDown(char face)
{
switch(FaceFind(face))
{
case 'U': Tilt(); Tilt(); break;
case 'L': TurnQuarter(2); Tilt(); break;
case 'F': TurnQuarter(3);Tilt(); break;
case 'R': Tilt(); break;
case 'B': TurnQuarter(1); Tilt(); break;
}
}
void DoMoves()
{
int turns;
int pos=0;
char face;
for(int i=0;i<6;i++)
faces[i]=staticfaces[i];
while(pos < solutionCount)
{
face=solution[pos];
FaceDown(face);
turns=1;
while(solution[++pos]==face)
turns++;
Twist(turns);
NumOut(40,LCD_LINE4,--solutionTwists,true);
}
Wait(1000);
TextOut(20,LCD_LINE4,"GAME OVER",true);
PlayFile("Game Over.rso");
Wait(2000);
Coast(OUT_A);
}
//*****************************************************************************
void WaitForCube()
{
TextOut(7,LCD_LINE4,"GIVE ME A CUBE",true);
Wait(2000);
unsigned long startTick=CurrentTick();
do
{
if(SensorUS(IN_2) > 10)
startTick=CurrentTick();
}while(CurrentTick() - startTick < 1000 && !ButtonPressed(BTNCENTER,false));
TextOut(20,LCD_LINE5,"THANK YOU !",true);
PlayFile("Thank You.rso");
Wait(2000);
}
void WaitForCubeRemove() //Wait until cube absent for three seconds or button pressed
{
unsigned long startTick=CurrentTick();
do
{
if(SensorUS(IN_2) < 10)
startTick=CurrentTick();
}while(CurrentTick() - startTick < 3000 && !ButtonPressed(BTNCENTER,false));
}
task main()
{
while(true)
{
Initialize();
WaitForCube();
ScanCube();
ResolveColors();
if(SolveCube())
DoMoves();
WaitForCubeRemove();
}
}
Re: Tilted Twister with HiTechnic Color Sensor
The problem is that the two HT Color sensor functions you are using do not take arrays. The NBC/NXC compiler is a little lax (understatement) in checking the types that you are passing in. Here's code that might work:
While the compiler isn't helping you at all with respect to the correct types here, the NXC documentation does tell you what the right types are and if you have the HTML help properly integrated with the BricxCC IDE then you can get parameter insight by pressing Ctrl+Space inside the function call parenthesis and context-sensitive help on the function by pressing F1 while the edit cursor is on the function name.
John Hansen
Code: Select all
void ReadColor(int face, int pos)
{
byte cidx;
unsigned int rawr;
unsigned int rawg;
unsigned int rawb;
byte normr;
byte normg;
byte normb;
while(!ReadSensorHTRawColor(IN_1, rawr, rawg, rawb));
while(!ReadSensorHTNormalizedColor(IN_1, cidx, normr, normg, normb));
int tile=Tile(face,pos);
cubeColor[tile].colorval=cidx;
cubeColor[tile].normRed=normr;
cubeColor[tile].normGreen=normg;
cubeColor[tile].normBlue=normb;
cubeColor[tile].rawRed=rawr;
cubeColor[tile].rawGreen=rawg;
cubeColor[tile].rawBlue=rawb;
}
John Hansen
Multi-platform LEGO MINDSTORMS programming
http://bricxcc.sourceforge.net/
http://bricxcc.sourceforge.net/
-
- Posts: 4
- Joined: 25 Nov 2010, 21:31
Re: Tilted Twister with HiTechnic Color Sensor
it works, but the calibration is difficult
thank you
thank you
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