Breakout Game Help
Posted: 09 Feb 2011, 03:03
				
				I am trying to make a breakout style game for the NXT in NXC(I am still learning)
I have all the wall bounces and paddle angles worked out, but I am at a loss as to how to program the bricks.
So far I have
But that is just one brick.
To make about 30 bricks, would I need to make 30 different tasks for the different blocks
or is there an easier way?
			I have all the wall bounces and paddle angles worked out, but I am at a loss as to how to program the bricks.
So far I have
Code: Select all
int paddleleft=0, paddleright=20 ,middle,definer;
float velocx=5, velocy=5, ballx=80, bally=32;
bool cracked=false;
task paddle()
{
 while(true)
 {
 if(ButtonPressed(BTNLEFT,true))
  paddleleft--;
 if(ButtonPressed(BTNRIGHT,true))
  paddleleft++;
 paddleright=paddleleft+21;
 middle=paddleleft+11;
 Wait(50);
}}
task display()
{
 while(true)
 {
 ClearScreen();
 CircleOut(ballx,bally,1);
 LineOut(paddleleft,5,paddleright,5);
 if(!cracked)
  RectOut(0,54,10,10);
 Wait(100);
}}
task ball()
{
 while(true)
 {
 if(ballx<0)
  velocx = -velocx;
 if(ballx>100)
  velocx= -velocx;
 if(bally>64)
  velocy= -velocy;
 if(bally<=5&&ballx>=paddleleft&&ballx<=paddleright)
  {
  definer=ballx-middle;
  velocy= -velocy;
  velocx=definer;
 }
 ballx+=velocx/5;
 bally+=velocy/5;
 Wait(50);
}}
task brick()
{
int brickx=0,bricky=54;
while(true)
 {if(!cracked){
 if(ballx<brickx+10&&ballx>brickx&&bally == bricky)
  {
  cracked=true;
  velocy= -velocy;
 }
 if(ballx<brickx+10&&ballx>brickx&&bally == bricky+10)
  {
  cracked=true;
  velocy= -velocy;
  }
 if(bally<bricky+10&&bally>bricky&&ballx == brickx)
  {
  cracked=true;
  velocx= -velocx;
  }
 if(bally<bricky+10&&bally>bricky&&ballx == brickx+10)
  {
  cracked=true;
  velocx= -velocx;
 }}
}}
task main()
{
Precedes(paddle, display, ball, brick);
}
To make about 30 bricks, would I need to make 30 different tasks for the different blocks
or is there an easier way?

