mattallen37 wrote:Tracks often do introduce more friction than wheels, but are often easier to design for. With tracks, you can easily make a skid-steer, and all motor power can go to driving the tracks (you don't need to waste resources for a steering motor). Wheels often have a large diameter, making them harder to drive (you need torque, which means more tolerance issues).
Tracks can be the best option, but it depends on the surface you will be driving on, and the tracks/wheels/design you have.
Well, I think it's the best option too, because probably (I'm not really sure) the robot will drive on a smooth surface... We already built a track and we need to build the other, but we stopped to think if it's a good choice... It's a track based on three circles (one of them is a bit more high than the others) and it's quite tight [is this a good thing?]
Another thing, do you think we'd better connect all the three "circles" (it's not the right term, I now) to the same motor, or is better to make move only one circle? And if yes, which of the three (anterior, posterior or middle-high)?
mightor wrote:At my robotics club we have competitions and the robots with the tracks often find themselves unable to make a pivot turn on the rubber mats due to the friction. I've seen tracks split or just come off the little wheels. Keep that in mind
Sorry, I can't understand what you mean with "on the rubber mats"... You mean that the tracks show problems on a not-smooth surface?