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Re: Update rate of NXT screen
Posted: 04 Jan 2012, 03:52
by nxtboyiii
Here is an awesome example of 4-lvl grayscale on the NXT.
Re: Update rate of NXT screen
Posted: 09 Jan 2012, 20:55
by nxtboyiii
Has anybody tried the program I posted? If so, could you maybe comment on it?
I have actually made 4-level grayscale games for the NXT. I have started making a platform game and I have made a legend of zelda demo in grayscale.
Re: Update rate of NXT screen
Posted: 09 Jan 2012, 21:09
by stryker001
nxtboyiii wrote:Has anybody tried the program I posted? If so, could you maybe comment on it?
I have actually made 4-level grayscale games for the NXT. I have started making a platform game and I have made a legend of zelda demo in grayscale.
I would totally try it but my screen is currently lacking in functionality, soo.... yeah. Sorry.
Re: Update rate of NXT screen
Posted: 16 Jan 2012, 22:13
by nxtboyiii
If anybody has tested the program, you can see that there is no flicker. Using that method it is possible to create flickerless images and games for the NXT in grayscale.
So what do you think of it?
Re: Update rate of NXT screen
Posted: 16 Jan 2012, 22:18
by stryker001
I'd love to test it but I can't... I trust you made it awesome though.
Random thought: what if we used interpolation in conjunction with grayscale? That might allow more functionality without the flicker as well.
Re: Update rate of NXT screen
Posted: 16 Jan 2012, 22:33
by nxtboyiii
Then if interpolation was used pictures could look smooth and less pixely.
Then graphics would be better.
Re: Update rate of NXT screen
Posted: 16 Jan 2012, 22:34
by stryker001
Exactly!