[NXC] How to get the real motor speed?
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[NXC] How to get the real motor speed?
Hey,
How can I get the real speed of the motor?
Which is not the MotorActualSpeed(). I actually don't understand why it is called "MotorActualSpeed". Isn't it a measure of the current dropped in the motor, in order to give output a regulated and constant speed? To do this control, the firmware must read the velocity to control the power imposed, right?
Isn't that accessible to the user? Or do we need to use integration, using position?
Thanks for the help!
/Ricardo
How can I get the real speed of the motor?
Which is not the MotorActualSpeed(). I actually don't understand why it is called "MotorActualSpeed". Isn't it a measure of the current dropped in the motor, in order to give output a regulated and constant speed? To do this control, the firmware must read the velocity to control the power imposed, right?
Isn't that accessible to the user? Or do we need to use integration, using position?
Thanks for the help!
/Ricardo
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Re: [NXC] How to get the real motor speed?
Well, I can't help you with a FW implementation, but I personally always use a custom function to calculate it. As with most functions, I like to write them myself in NXC for better control (or at least complete understanding).
Here is something I just threw together, that seems to work fine:
Here is something I just threw together, that seems to work fine:
Code: Select all
float MotorSpeed(byte port, unsigned int TimeFrame){
unsigned long OriginalTime = CurrentTick();
until (CurrentTick() == OriginalTime + 2);
long OriginalPosition = MotorTachoCount(port);
until (CurrentTick() == OriginalTime + 2 + TimeFrame);
long FinalPosition = MotorTachoCount(port);
float Time = 60000 / TimeFrame;
long PositionDifference = FinalPosition - OriginalPosition;
return PositionDifference * Time / 360; //FinalPositon minus OrigionalPosition is the distance turned.
//360 is the number of positions the NXT motor changes per revolution.
//TimeFrame/60000 is putting the TimeFrame in minutes.
}
task main(){
while(true){
float MotorRPM = MotorSpeed(OUT_A, 100);
ClearScreen();
NumOut(0, LCD_LINE1, MotorRPM);
}
}
Matt
http://mattallen37.wordpress.com/
I'm all for gun control... that's why I use both hands when shooting
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Re: [NXC] How to get the real motor speed?
Thanks for the sample!
The questions is that the FW has to calculate this to control the speed of a motor. It would be nice to have access to it, since it requires no CPU from the user program. With your solution, at least 3 ms (TimeFrame = 1) are spent.
One other question, is MotorActualSpeed in rpm? I guess not, since Philo has stated that it must go up to ~150 or more, depending on the batteries, and the regulated mode only accepts, between -100 and 100. What kind of number are these?
The questions is that the FW has to calculate this to control the speed of a motor. It would be nice to have access to it, since it requires no CPU from the user program. With your solution, at least 3 ms (TimeFrame = 1) are spent.
One other question, is MotorActualSpeed in rpm? I guess not, since Philo has stated that it must go up to ~150 or more, depending on the batteries, and the regulated mode only accepts, between -100 and 100. What kind of number are these?
Re: [NXC] How to get the real motor speed?
Actually, you can call this speed measurement routine from another task. And then you should set TimeFrame to something higher. The method itself doesn't actually take much CPU power (it's just recording time and position at two different points in time, and then dividing by the differences).ricardocrl wrote:It would be nice to have access to it, since it requires no CPU from the user program. With your solution, at least 3 ms (TimeFrame = 1) are spent.
The power value should be in "degrees per 100 ms" without speed regulation. MotorActualSpeed is in the same units, but as it stands for increased firmware setpoints, it's to be treated carefullyricardocrl wrote: One other question, is MotorActualSpeed in rpm? I guess not, since Philo has stated that it must go up to ~150 or more, depending on the batteries, and the regulated mode only accepts, between -100 and 100. What kind of number are these?
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Re: [NXC] How to get the real motor speed?
I'm afraid it's not just like that, since the line "until (CurrentTick() == OriginalTime + 2 + TimeFrame);" runs continuously, checking CurrentTick() in a loop, right? There's nothing yielding the CPU (apart from the round robin task management of course).linusa wrote: Actually, you can call this speed measurement routine from another task. And then you should set TimeFrame to something higher. The method itself doesn't actually take much CPU power (it's just recording time and position at two different points in time, and then dividing by the differences).
Well, of course it's not a heavy thing, but...
Hm, that makes much more sense, "degrees per 100ms"! Great to know. But this is a measure of the input "Speed" for the speed regulation mode, right? What it seems to me is that "MotorActualSpeed()" is like a voltage value, since it oscillates depending on the resistance you put in the outshaft of the motor. I would call it "MotorActualPower", since it's an oscillating value to keep a constant speed.linusa wrote: The power value should be in "degrees per 100 ms" without speed regulation. MotorActualSpeed is in the same units, but as it stands for increased firmware setpoints, it's to be treated carefully
Re: [NXC] How to get the real motor speed?
I meant the general principle.ricardocrl wrote: I'm afraid it's not just like that, since the line "until (CurrentTick() == OriginalTime + 2 + TimeFrame);" runs continuously, checking CurrentTick() in a loop, right? There's nothing yielding the CPU (apart from the round robin task management of course).
Well, of course it's not a heavy thing, but...
If you need the speed of a motor at a certain time, you can do
Code: Select all
t_0 = CurrentTick();
p_0 = TachoCount(OUT_A);
// .. do stuff, whatever
delta_t = CurrentTick() - t_0;
delta_p = TachoCount(OUT_A) - p_0;
// assume delta_t > 0
speed = delta_p / delta_t;
Note however that this is the average speed during the time "do stuff" executed. In all speed measurements, you have to realize that it's always an average speed for a certain time period. The shorter the period, the more "current" the estimated speed is, but it'll also vary / jump around more.
As you can see, the code sample above doesn't take much CPU at all. But, you can of course put a "until" or "while" in where the "do stuff" is. THEN you should really include a Wait() to release CPU time, yes!
Yes, you're absolutely right, LEGO screwed up the name of that register a bit, MotorActualPower would make much more sense, as the number is a power value. It's not the input of the motor control, more like the effective output applied. It somehow reflects the output "power / voltage / PWM setting" the motor gets, yes.ricardocrl wrote: But this is a measure of the input "Speed" for the speed regulation mode, right? What it seems to me is that "MotorActualSpeed()" is like a voltage value, since it oscillates depending on the resistance you put in the outshaft of the motor. I would call it "MotorActualPower", since it's an oscillating value to keep a constant speed.
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http://www.mindstorms.rwth-aachen.de
MotorControl now also in Python, .net, and Mathematica
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Re: [NXC] How to get the real motor speed?
Ok, nice! I see the constraints around getting the velocity. It's a pity that the value is not shared by the FW, we have to deal with it.
Taking your "Wait()" suggestion, I would modify mattallen37 to the following:
The idea is to do a smaller Wait than the actual TimeFrame, due to possible jumps in the CPU times to other tasks, before the Wait command or after it. Note I haven't tried it...
Thank you both for the discussion!
Taking your "Wait()" suggestion, I would modify mattallen37 to the following:
Code: Select all
float MotorSpeed(byte port, unsigned int TimeFrame){
unsigned long OriginalTime = CurrentTick();
until (CurrentTick() >= OriginalTime + 2);
long OriginalPosition = MotorTachoCount(port);
if (TimeFrame > 2){
Wait(TimeFrame - 2);
}
until (CurrentTick() >= OriginalTime + 2 + TimeFrame);
long FinalPosition = MotorTachoCount(port);
float Time = 60000 / TimeFrame;
long PositionDifference = FinalPosition - OriginalPosition;
return PositionDifference * Time / 360; //FinalPositon minus OrigionalPosition is the distance turned.
//360 is the number of positions the NXT motor changes per revolution.
//TimeFrame/60000 is putting the TimeFrame in minutes.
}
Thank you both for the discussion!
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Re: [NXC] How to get the real motor speed?
I wouldn't do that. TimeFrame is supposed to be the window of time (in ms) that it uses to get a difference of values. It uses that difference of position, and the TimeFrame, to calculate the speed. TimeFrame is not supposed to be the total number of ms that it takes the function to return the value. If you want it to take less time to get the speed, then use a smaller number for TimeFrame.
Matt
http://mattallen37.wordpress.com/
I'm all for gun control... that's why I use both hands when shooting
http://mattallen37.wordpress.com/
I'm all for gun control... that's why I use both hands when shooting
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- Posts: 117
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Re: [NXC] How to get the real motor speed?
But I'm not changing the meaning of TimeFrame. It is still the window time. The only difference is that, if TimeFrame is higher than 2, then, we can put the CPU doing other stuff during that time, instead of occupying some "1ms slices" using the CPU to calculate the statement:
During that "wait time" that I'm adding, the CPU doesn't return to the thread running this function (if others exist).
Code: Select all
until (CurrentTick() >= OriginalTime + 2 + TimeFrame);
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