Search found 6 matches

by logebotmaster
28 Dec 2010, 22:41
Forum: Mindstorms Software
Topic: Reading from multiple lines in a File
Replies: 9
Views: 9519

Re: Reading from multiple lines in a File

Thanks all, very interesting indeed.
Botmaster
by logebotmaster
21 Dec 2010, 20:02
Forum: Mindstorms Software
Topic: Reading from multiple lines in a File
Replies: 9
Views: 9519

Reading from multiple lines in a File

Hi, Okay, I know how to write multiple lines into a file on the NXT, and it's proven very helpful in creating readable .txt datalogs. What my question is, is it possible for the NXT to retrieve information from a file in any of the written lines instead of just the last recorded line? And also, is i...
by logebotmaster
22 Nov 2010, 18:39
Forum: Mindstorms Software
Topic: NXC 2D Arrays
Replies: 6
Views: 8604

Re: NXC 2D Arrays

:shock: Whoa! That's some confusing information (useful though -thanks!)
by logebotmaster
22 Nov 2010, 18:35
Forum: Mindstorms Projects
Topic: Custom NXT Weapons
Replies: 2
Views: 4381

Re: Custom NXT Weapons

Cool gun! It uses the same ammo I'm using myself. It doesn't look like it would be accurate enough for fully automated precision targeting. Good for fun though!
by logebotmaster
21 Nov 2010, 19:16
Forum: Mindstorms Projects
Topic: Custom NXT Weapons
Replies: 2
Views: 4381

Custom NXT Weapons

I am currently developing a strong weapon for my robots that is built entirely out of LEGO elements only, and that got me thinking: Are other people doing this? And if so, how are they doing it? If you have done something like this, go ahead and post pictures for people to see. It is clear that cust...
by logebotmaster
24 Oct 2010, 19:39
Forum: Mindstorms Software
Topic: NXC 2D Arrays
Replies: 6
Views: 8604

NXC 2D Arrays

Hi,
Could someone please explain to me:
a) What exactly a two-dimensional array is,
b) How to modify them inside a program without errors,
and
c)What types of programs I could use them in.
I am a somewhat advanced user of NXC, but this topic is not well covered in the documentation. Thanks!